The follwing pages contain the Leader's Guide, Event Leader sheets, and various worksheets for the Wakpaota District Polar Days "96 event which I was co-chairman for. The appropriate elements of this package where used for different purposes, including separate Boy Scout and Webelos Leader's Guides. Feel free to use this in any way you wish for your own events.
You will notice many similarities to the document from Stan Hungness (hungness@mcs.net), also on this web site. That's because I used a lot of ideas from it, both content, organization and format, for which I am grateful. Also check the BSA Camporee Planning Guide, also available on this web site for additional and more complete ideas on camporees in general.
Add a little showmanship to your event. Choose a theme or story to run the derby under. Give the activities imaginative names to go with the theme. Put up signs to identify the stations and add to the atmosphere. They don't have to be fancy; our younger scouts still have an imagination, and love to pretend. For authentic Klondike Gold Rush topics, names and palces do an Internet search on Yahoo! or one of the other services. There are several sites covering the history of the Klondike gold rush.
I like to plan the winter camporee as a Klondike Derby event within the whole camporee, rather than the Klondike Derby being the whole event. This allows adding other events, especially for the older scouts, without confilicting with the Klondike Derby theme. The additional events can be scheduled to run concurrent with or following the derby, and/or on Sunday (if the troops will stay around for them).
Other themes other than the Klondike Gold Rush may also be used. Try a lumberjack theme, Paul Bunyun and Babe, mountain man, cowboy, voyageur and such. Try using a historical theme, such as the Revolutionary War, Oklahomo land rush, Lewis and Clark, and such. Or try a theme using a local feature, geography, industry or historical happening.
Activities do not need to be fancy for the most part. An ordinary camporee or patrol activitiy done in the winter adds a whole new dimension and degree of difficulty. Especially if given a new theme related name. One or two special activities will add variety and interest for the more experienced scouts. Mix skill and advancement related activities with fun stations and they won't get bored with them.
Add a running game or stunt to the event. Invent a story that ties in with the theme. Have a 'secret' flag or item they can look for during the weekend. Give hints at each station or at certain times.
by Steve Tobin, Hampton, MN stobin @ mmmpcc.org
The front page of the leaders guides was done up to look like an old-time newspaper and printed on light tan papers. The effect was quit striking and effective. You should be able to do this on any word processor that lets you do newspaper style colums and fonts. This is a good place to do a little salesmanship and hype to generate interest.
View the Leader's Guide cover page
Download the Word format cover page.
POLAR DAYS '96
WAKPAOTA GOLD RUSH
February 9, 10, 11
Cannon River Scout Reservation
Leaders Guide
The 1996 Wakpaota Polar Days will be held at the Cannon River
Scout Reservation near Cannon Falls, MN. Every Webelos and Boy
Scout in the District will want to be in on the Gold Rush, so
look over the enclosed plan, talk it up and get the patrols
working now!! The Polar Days committee is working to make this
the best Polar Days that's ever happened in our district.
Natural Patrols & Webelos Dens
This event stresses the natural patrol or den. Let the patrol or den succeed or fail on the strength of its members. Boy Scout leaders do not accompany their boys. A maximum of two Webelos leaders are needed to accompany, but may NOT help their dens.
Webelos must have a host troop to attend the Polar Days
Camporee. Make arrangements with your host troop for lunch and
assistance. Webelos dens compete amongst themselves for awards,
not Scout patrols.
Your Job As Leaders
Troops must be alerted, patrols have to be prepared!!
Pre-Registration
Please pre-register at the January Roundtable. Try to accurately estimate your participation, as we need to make adequate preparations.
Completed Registration
Bring the completed Polar Days Registration Form with you, including Patrol Rosters. Boy Scout Troops (and associated Webelos 2 dens) register FRIDAY after 4 p.m. at the Camp dining hall, then proceed to their assigned campsites to set up their camps.
Webelos not camping may start registration at 8:30 a.m. Saturday morning. Then proceed immediately to meet meet up with your host Boy Scout troop at their cabin area or the assembly area at the Campmasters' building.
The registration fee is $7.50 per Boy Scout and adult, $5.50 per Webelos and adult.
* NOTE: All fees must be paid by check.
This fee will be used to cover the cost of the patches, ribbons, awards, cracker barrel eats and beverages and operating costs. We are trying out some new ideas that we hope you will find worthwhile.
Scoutmaster's Steak Fry
The Scoutmasters' Steak Fry will be held Friday evening beginning at 9:00 p.m. Bring a steak to cook over the campfire, and a dish to share. (beans, bread, salads, potatoes, etc.) Coffee will be provided. You will also need to provide ayour own cup, plate and silverware.
At this gathering the final information and program details will be presented, so be sure to have a troop representative there even if you won't be eating supper.
Housing And Cooking
We have the use of 5 cabins and the camp Dining Hall for the Polar Days Camporee. Four of the cabins are located on the upper level, and one is next to the road at the bottom of the hill. Indoor, heated sleeping facilities are available for all participants, should it be wanted or necessary due to severe weather conditions.
Each troop will be assigned to a cabin at check-in. There will be several troops headquartered at each cabin, with one troop leader designated as Cabin Coordinator. Obviously, all of these troops will not be able to use the limited space and cooking facilities in each cabin. Therefor, the cabins will be used only for sleeping, occasional warm-up/dryout and emergency purposes.
Each troop should select a troop camping area near it's assigned cabin. Each troop should bring it's own cooking stoves, equipment and supplies, to be used outdoors in the troop's camping area. All equipment, both troop and personal, should be kept outdoors in the troop site, and not in the cabin. Water hydrants are available at each cabin site, but be aware that they frequently freeze up, so some hiking may be necessary to fetch water.
This is a new system to our District's Scouters and is intended to provide each Scout with a safe winter camping adventure. Cooperation and planning between the Scoutmasters involved at each cabin site, following the guidelines presented below, will ensure a pleasant, safe experience for everyone involved.
Sleeping arrangements:
Clothing Requirements & Inspection
One of the most important requirements is knowing how to keep warm and dry. Winter weather is very changeable, so we must be prepared for almost any condition. Cold weather camping requires proper clothing and waterproof boots to protect and warm the camper during idle periods, and yet be versatile enough to prevent sweating and overheating during activity. Check out the attached information on how to properly dress for winter activities.
Each Scout should be inspected by the Troop leaders before reporting to the trailhead. Each patrol will be inspected as it assembles at the starting point to insure each Scout is prepared for the existing weather. If any boy is not adequately dressed for the weather, he will not be allowed on the trail. Please see that your Troop is prepared.
First Aid Station
Located indoors in the Camporee staff headquarters. This area is manned by trained personnel throughout the Camporee. Report all first aid and injury situations to the staff.
Weather
Unless weather reaches dangerous blizzard conditions -- the Camporee will go on! Call the information numbers if you have any questions.
Church Services
Chapel services will be held during the weekend. See the schedule.
Campfire & Cracker Barrel
Saturday evening a combination Camporee Campfire and Cracker
Barrel will be held in the Camp Dining Hall. Refreshments, drinks
and snacks will be provided. Troops may also bring something to
share if they wish. Awards will be presented, troops will be
called on to present a skit or song, along with other activities
at the cracker barrel.
Equipment:
Items required by all participating patrols.
IMPORTANT LEADER NOTES
Every adult attending Gold Rush '96 will be assigned a job during the Polar Days weekend. It is necessary for everyone to do their part for this program to work.
Your older Boy Scout Leaders may volunteer to take a job if they prefer, rather than participate. Provide this information at registration if at all possible.
NEW this year, use only checks to pay the registration fees. No cash can be accepted.
Cooperation by troops assigned to a cabin is important. No troop is to "take possession" of a cabin.
No sledding on the camp sledding hill without supervision.
Friday
4:00 p.m. Start check-in and registration -- Dining Hall
9:00 Scoutmaster's Steakfry
11:00 Taps
Saturday
8:30 a.m. Webelos Registration Begins -- Dining Hall
9:30 Gold Rush Begins - Assembly area (Flagpole) by Campmaster Cabin
12:30 p.m. Lunch
1:30 Gold Rush activities will continue if necessary
4:00 Webelos Closing -- Dining Hall (park in lot on south end of hall)
4:30 Afternoon Activities End - Troop/Patrol time
7:30 Chapel -- Dining Hall
8:00 Campfire and Campwide Cracker Barrel at Dining Hall
11:00 Taps
Sunday
Check out after cabin inspections.
GOLD RUSH GUIDELINES
Remember the goals of the Polar Days Camporee:
The Scout Oath and Law are in effect.
General Information
Each patrol is formed into a "Dog Sled Team", and is a separate expedition. It follows a course in sequence from an assigned starting point as outlined on a map/scoresheet given to the unit leader. The map guides the team over a field course, and through simulated "towns".
Practical problems involving basic Scouting skills or patrol teamwork will be encountered at each town. Depending on how well the team works out each contest problem, it will be awarded a number "gold" points and nuggets, and have its score sheet marked. After completing the tasks at each town they will be off to the next event or town. Each "town" must be visited in the correct rotation in order for the patrol to participate, and all patrols must visit all towns and events.
After the last town, the team is on the final stretch. Report to the Assay Office station to have your score sheets checked and recorded.
Event Specifications
Toboggans and store bought sleds will be allowed to participate, but the patrol will not earn points for racing it, or for the sled judging. (the only exception to this is a Webelos patrol, who will earn the appropriate racing points, if an extra sled is not available from a troop).
Each skill event will be scored on a point basis! "Gold Nuggets" will be awarded for participation in each activity. Here's How To Earn "GOLD" at Klondike:
Each Gold Rush team is scored on:
Awards
One Gold Nugget will be awarded to the patrol at each event that they participate in.
- Claim Jumpers Ice Soccer (Inner tube ice soccer)
- Yukon Man Hunt
Following is the list of responsibilities the volunteers need to commit to in order to make sure everything gets done by Gold Rush '96 Day. Each volunteer is given a copy of the sheet describing his duties. The list is not necessarily complete and would incude or exclude duties unique to your event. Refer to the BSA Camporee Planning Guide for more information and ideas.
Note that the sheet contains the information needed for the volunteer to conduct the activity when appropriate.
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Registration Checklist
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Saturday Cracker Barrel (Troop)
Sunday final (Troop)
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Town: "DAWSON CITY"
6 Knot Relay
6 Scout team. Each scout runs 30 feet, ties one of the knots, and returns to tag off the next Scout. The 6 knots are the Square knot, Clove Hitch, 2-half hitches, tautline, bowline and sheet bend. Points based on how many knots were tied and how fast they were tied. The patrol gets preparation points if they bring their own ropes.
Compass Bearings
4 Scout team. Each scout is given a card with either a bearing or the name of an object on it. He runs to the measurement point, and determines the object at the bearing given, or the bearing of the object. Points based on accuracy and speed. The patrol gets preparation points if they bring their own compasses.
Soccer Hoop Kick
6 Scout team. A hoop about 3 to 4 feet in diameter is suspended about 4 feet off the ground. (A 'loop' may be made from a rope loop tied between 2 trees with 4 ropes, or a hulahoop. For smaller hoops, reduce the distance accordingly.) Each scout is given two chances to kick a soccer ball through the hoop from a kick line 30 feet away. Team members are allowed to retrive the ball for the kicker. Points based on accuracy and speed. No preparation points.
Snow Snake Throw
Patrol team. Snakes are thrown on a hard snow/ice surface or a prepared trough. Each Scout gets 1 turn at thowing his snow snake. A total distance is calculated based on the total of the best 4 distances. Points based on total distance. Preparation points given for the number of Scouts having their own snow snakes.
Scouts must drink a pint of water. 5 points awarded if Patrols brought water.
Town Mayors administrate and make sure all is going smoothly, they do not work their events. The Mayor is also in charge of the watering hole following his town on the list.
___ helpers
Town: "DYEA"
Flint & Steel Fire Starting
3 Scout team. A self-sustaining fire is make using materials supplied by the patrol. Any "no-match" method may be used. (No batteries, lighters, 'fire-water', etc.) Points based on success of building fire and time. Preparation points if they provide their own materials.
Travois Lashing and Race
Patrol team. Scouts lash a travois using 4 or more staves or poles. They then transport a Scout 50 feet. If the travois falls apart they must start over. Points based on success of lashing and time. Preparation points if they provide stave or poles and ropess.
Sled Judging
Patrol Team. 5 points for having a home-built sled. 5 more points awarded on quality, finish and proper outfitting. Factory built sleds receive no points. No other points awarded.
Junior Ididerod Dog Sled Races
2 Patrol Teams race each other. Teams race their sleds over a course. Points are awarded based on race completion and time. Factory-built sleds may race, but get no points except for Webelos teams.
Scouts must drink a pint of water. 5 points awarded if Patrols brought water.
Town Mayors administrate and make sure all is going smoothly,
they do not work their events. The Mayor is also in charge of the
watering hole following his town on the list.
___ helpers
Town: "SKAGWAY"
Height Measuring
Patrol Team. Scouts measure the height of an object using any method. Points awarded based on accuracy of measurement. No preparation points invloved.
Spear and Hoop Toss
8 Scout team. Scouts attempt to throw spear through a 2 to 3 foot diameter hoop from about 25 feet away. Hoop is suspended from a rope and swung back and forth. Other team members may retrieve the spears. Points based on number of successful attempt. Preparation points awarded if patrol provides their own spears.
First Aid problem
Patrol Team. One of the patrol's scouts has fallen in the lake. Patrol must provide proper treatment for exposure, shock and hypothermia. Points based on amount of correct procedure. Preparation points for having blanket, extra clothes or emergency kit.
Ice Rescue
Patrol Team. A patrol member has fallen through the ice 25 feet from shore. He is too numb to hold onto a plain rope tossed to him. (a bowline or loop must have been tied in it first.) The patrol must rescue him using any approved and safe technique. Points awarded on success and time to rescue. Preparation points awarded based on materials (rope, staves, etc.) brought to accomplish this task. May be tied in to the First Aid problem.
Scouts must drink a pint of water. 5 points awarded if Patrols brought water.
Town Mayors administrate and make sure all is going smoothly, they do not work their events. The Mayor is also in charge of the watering hole following his town on the list. Each mayor greets his volunteers and instructs them in the running of the event they are assigned to.
(Inner tube ice soccer)
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Directions:
Claimjumpers have stolen the camp's gold and are trying to take it to safety, while the miners are trying to recover the lost gold and get it to the safety of the bank. A large playing field is laid out with marked boundaries. (50 x 75 yards or more) The playing field should be hard and smooth, hard-packed snow or a frozen lake if at all possible. A goal about 20 feet wide is marked on each end, one being the bank, the other is safety for the claimjumpers. The gold is represented by a large truck-type inner tube.
There are two playing methods. The first is to use one inner tube and the two teams play soccer-style with it. The second is to use two inner-tubes, each team having it's own which it must get across the goal. This works only if there are a large number of players on the two teams and the field is very large.
If the inner-tube is kicked out of bounds the the other team takes kicks it in at the out-of-bounds point, as in soccer.
No hands are allowed; the tube is kicked only.
No tackling or excessive roughness is allowed. This is a game of teamwork, skill and strategy.
The playing time is divided into 2 or 4 sessions (depending on length of play, weather and such), which allows the chance to plan strategy and to rest.
The team with the most goals at time out wins.
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Directions:
A Scout issues a challenge that he can outwit any team's
trackers. When a team accepts the challenge, he sets out through
the snow to find a hiding place and conceal himself. He will, of
course, leave tracks in the snow, and consequently should be
careful to circle, back track, and use all possible devices to
throw his pursuers off the trail. After 10 minutes the pursuers
take up the hunt, following the tracks. When/if they discover the
fugitive a snowball battle follows. All who are hit are out and
must stop. The fugitive must be hit three times to be considered
out. The fugitive must stay out 30 minutes minimum and 40 minutes
maximum. If he returns to the starting point without being
counted out he wins. (If game area has been used and has a lot of
footprints, a wooden "foot" may be strapped onto one
foot of the fugitive to allow him to be tracked.)
Alternate: Smugglers Over The Border
The smugglers have got their contraband hidden among some rocks, and it is entrusted to one smuggler to take to their hiding-place, a building or some place marked by flags or trees, about half a mile inland. One patrol acts as smugglers, and the one chosen to carry the contraband has to carry a small sack or parcel containing the contraband. The "border" is a certain tract of land, a road, or other marked area between the smugglers and their hiding-place inland.
The Mounties (remaining patrols) have to guard the border with sentries, and. keep their main reserve headquartered some little way inland. As soon as a sentry sees the smuggler (carrying the contraband) crossing the border, he gives the alarm, and the Mounties have to catch him before he can get his contraband to the hiding-place.
It should be agreed that the smugglers cross the border between two boundaries. The length should depend upon the number of sentries; one sentry should have a beat of about 100-200 yards. The smugglers have to bring their cargo up from the rocks within a certain time, because the tide is coming in. They should assist the one chosen to carry the contraband by distracting the Mounties and leading them in the wrong direction, because they do not know at first who is carrying the contraband.
Helpers can be assigned at checkin or the leaders meeting. Some event leaders may have their helpers already, also.
Skagway Events: #1:
#2:
#3:
#4:
#5:
Dyea Events: #1:
#2:
#3:
#4:
#5:
Dawson City Events: #1:
#2:
#3:
#4:
#5:
Afternoon Exhibits: #1:
#2:
#3:
#4:
#5:
#6:
Webelos Coordinator:
First Aid
Registration Ch.
Assayer
Sledding Hill
Campfire
Cracker Barrel
Game: Yukon Manhunt
Game: Ice soccer
Other:
Troop/Den #: Patrol/Den:
Patrol/Den Leader:
Each team is scored on:
| Event | Points | Mayor/ | ||||
| Results | TeamW | PatrolS | ScoutS | Prepare | Judge | |
| DAWSON CITY | ||||||
| 6 Knot Relay | ||||||
| Compass Bearings | ||||||
| Soccer Hoop Kick | ||||||
| Snow Snake Throw | ||||||
| DYEA TRAIL | Mountie | |||||
| Watering Hole | ||||||
| DYEA | ||||||
| Flint & Steel Fire Starting | ||||||
| Travois Lashing and Race | ||||||
| Sled Judging | ||||||
| Dog Sled Races | ||||||
| CHILKOOT PASS | Mountie | |||||
| Watering Hole | ||||||
| SKAGWAY | ||||||
| Height Measuring | ||||||
| Spear and Hoop Toss | ||||||
| Frostbite and Hypothermia | ||||||
| River Ice rescue | ||||||
| SOAPY SMITH'S SALOON | Mountie | |||||
| Watering Hole | ||||||
POLAR DAYS REGISTRATION
BOY SCOUT TROOPS/EXPLORER POSTS
Troop #:
Community:
Scoutmaster (activity leader):
| Patrol:_______________________ Patrol Leader:_________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Patrol:_______________________ Patrol Leader:_________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Patrol:_______________________ Patrol Leader:_________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
| Patrol:_______________________ Patrol Leader:_________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Patrol:_______________________ Patrol Leader:_________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Adults:_______________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Total Scouts: ___________
Total Adults: ___________
Total Attending: _________
x $7.50 each ___________
Paid: __________________
Cabin assignment: _________________________
Patches Received _________
POLAR DAYS REGISTRATION
WEBELOS
Pack #: _________
Community: ______________________________________
Cubmaster (Activity Leader): _________________________
Host Troop #: _____________________________________
| Den:_________________________ Den Leader:___________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Den:_________________________ Den Leader:___________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Den:_________________________ Den Leader:___________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
| Adults:_______________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ |
Total Scouts: ___________
Total Adults: ___________
Total Attending: _________
x $5.50 each ___________
Paid: _________________
Patches Received _________
Gold Rush Map
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Patrol Leaders:1. Your patrol will participate at each event in every
town.
3. Your patrol will receive a "gold nugget"
at each event you attend.
|
Gawasa - The Snow Snake Game
SNOW SNAKE CONSTRUCTION:
Native American winter games reached their highest levels of sophistication among the nations and tribes near the Great Lakes. The Seneca tribe of the Iroquois Nation called this game Gawasa. The snake is a smooth stick of wood, which is thrown over ice or snow for distance. Expertise required not just strength but an accurate eye and great skill at placing the shaft properly in the trough to enable it to travel the maximum distance.
Snowsnakes were between 5 and 9 feet long and were made of hickory, maple, or walnut wood. They were superbly designed for speed and, if skillfully handled, traveled with the velocity of a loosed arrow. To give the stick sufficient weight, its conical head was enlarged and beveled up in the shape of a snake's head.
The snake may take any form the designer wishes, and the form evolved differently in the various tribes playing this game. The snake is carved out of a straight stick of hardwood (preferably hickory or black ash) about 5 to 7 feet long and 1½ - 2 inches in diameter at the large end. The bark is stripped off, and the snake's head is marked off on the large end, about 2 to 4 inch long. The rest of the stick from immediately behind the head is whittled down to less than 1 inch in diameter, and may be narrower than the height. The eyes of the snake can be weighted. The bottom is rounded, and the underside of the head should curve up like a ski. As in all things handled by the Indians, the snakes were carved and highly decorated, the design being that of a snake. Decorations and carvings were done on the non-sliding surfaces.
The trough was made by dragging a smooth-barked log lengthwise through the snow several times until the trench was about 1500 feet long and at least 10 inches deep. Any number could play the game individually or as team members. In addition to active participants, each side had snowsnake "doctors" who cared for the sticks, rubbing them with "medicine" (beeswax or animal oils) to reduce their friction. Contests were judged by umpires who made certain the rules of the game were strictly observed.
Make your own
Materials needed: 3/4" by 1 1/2" wood stick between 5 and 6 feet long.
Construction: Cut off a piece of one end of the stick on an angle to become the "head" of the snake. Carve or shape the snake with a wood rasp and sand paper. Be careful not to make it top heavy! Paint and decorate the "snake." Gloss alkyd paint works the best. Use auto wax for a highly polished surface & use several coats.
Snow Snake
The following checklists are provided for whatever benefit they may be to you. They are assorted tasks and ideas that came up during the preparation for the Polar Days event. Some, such as the thank you letters, are important. Others are just reminders of things to do.
One personal note. I sent thank-yous to all volunteers, including troop scouters, who contributed to the event. At the next roundtable several noted to the group that this was the first time they had ever been thanked for their scouting contributions. Gives one pause to wonder. - srt-
Misc. Task List
Afternoon activities ideas: